logo-sit                            Shairon Int'l. Trade CO.

•1415 N. Rose St., #A12,    •Tempe, AZ 85281  •480-949-0894

                image-pick image pick fullimag puzzle-boximage puzzle allIMAGE PUZZAL DUAL

GAMES PAGE - FOR SALE

     1. Pick 'Em All patent & Registered Trademark. Details below.
     2. Educational & Word Game Page:
                                 Alternative to Boggle and RUBIK’S CUBE 
     3. Puzzle Invention:  Alternative to RUBIK’S CUBE

No. 1: PICK 'EM ALL®

image pick full   Game 1:  INVENTORY & TM FOR SALE!TAB PDF FILE

1. Pick ‘Em All®:   World's best Universal Random Number Selector
                               for all games of chance in the world.
The Rgistered Trademark is also for sale.
FOR SALE! OR Call: 480-949-0894
Patent and Registered Trademark for sale.
Also, entire inventory of 1300 is for sale at 95% OFF!
Pick 'Em All ®: World’s smallest and best random number selector for all games of chance in the world.

Note: While W/S price is $2.25, we offer the entire inventory of 2,700 Picks for only 75 cents each + Shipping.  A Hand-Held random number selector, including all Lotteries, PowerBall, Mega, racing,  Keno, Roulette, etc. NO BATTERY NEEDED!

  Game 2: Educational & Word Game Page   

UNIVERSAL EDUCATIONAL GAME: KNOW IT ALL
A revolutionary educational game
(It makes games like Boggle & Boggle Jr. obsolete)

Working Prototype Is Ready For Production.

A multi-purpose, hand-held device, lightweight, a fun to play with game which enables users to randomly select letters and numbers for the purpose of playing all the games listed below.
It can be used anywhere at home, while traveling in cars, airplane, train, or at school, playground, etc. It is also a good group game, enabling children to play together and compete. Good for:

• WORDS             • MATH                • COLORS      • NUMBERS        • LANGUAGE
• ALPHABET       • SKILL  DEVELOPMENT           • SPELLING   IMPROVEMENT

School children can play alone, or together, in a group, competing with each other. When traveling, children can play the game anywhere, anytime. In many countries, children and adult can use the game to learn a second language or countries language.

When playing with parent, or in groups, players will be motivated by the challenge of competing in forming words, and doing math functions: addition, subtraction,  multiplication or division.

More specifically: with the Educational Game:
a.  Children can form words from selected sets of alphabet, which changes each time the user   shakes the device.

b.  The number of characters selected each time can be changed by moving a different number of balls into the compartment to be played.

c.  The number of alphabet in each compartment is different.

d.  Parents can teach toddlers and young children alphabet, numbers and colors, and, if      possible, words. Children will be excited using a "shaking device."

e.  Children can form words of two letters and more, in several ways.

f.   Numbers selected can be used for bonus, and for math purpose, adding to scores from forming words.

An eight-page Instructions guide, copyrighted, is attached to the game, along with a timer, note pad and pencils.

Suggestion: Google either Boggle and Boggle Jr. These are OLD games which were very successful. Our game is different, better, newer, and we expect selling millions. It’s excellent for all countries, especially in the Far East and Africa.

 FROM USER’S MANUAL:

                                                   GAME OBJECTIVES

1.   TEACHING:
a.   Colors:        Using colors of the balls.
b.   Numbers:    Using the numbers printed  on the cover of the game.
c. Language:     Alphabet: Using letters printed on the cover.

2.   INCREASING VOCABULARY:  By forming words.

3.   IMPROVING SPELLING.

4. SKILL DEVELOPMENT: skills, concentration and memory.

5.   TEACHING MATH in a fun way.

                                    QUICK REFERENCE:

First read Sec. 1-4, then select from list:
Operational Instructions:          Sec. 1-4
Alphabet Game (and Colors):       Sec. 7  
Balls:                                             Sec. 4  
Color Game (and Alphabet):         Sec. 6  
Create Your Rules:                        Sec. 1  
Divider and Slots:                          Sec. 2  
Group Game: Math or Words:      Sec. 8
Letter Field (Compartment):          Sec. 3  
Math: Optional: Group Game        Sec. 8  
Number Game:                              Sec. 5. 
Operational Instructions:                Sec. 1-4
Words, Spelling and Vocabulary:
(Also optional group game): Sec. 9 

Game 3:  PUZZLE INVENTION:    TAB PDF FILE

Puzzle Invention:   Alternative to RUBIK’S CUBE

PuzzleSick™ & PuzzleStix™

imag puzzle-boximage puzzle allIMAGE PUZZAL DUAL 

Introducing PuzzleSick™ (PuzzleStix)™, A toy puzzle more difficult than the Rubik’s Cube. PuzzleSick™ is intended to become the new world’s toughest challenge to people.

Buyer or partners are wanted for the purpose of manufacturing and marketing the PuzzleSick™ worldwide.
The product is made of wood, thus extremely easy and inexpensive to manufacture.
Potential buyers or partners should submit background information, current occupation and place of work, position, and indication of financial ability to pay for the transaction.

 

 

THANK YOU!!

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WEBMASTER: JOSEPH TSIYONI SHAIRON INT'L. TRADE CO.: joseph@shairon.com
CCR Notice: Shairon Int'l Trade is a CCR registrant with the U.S. Government
   (CCR STANDS FOR: Central Contractor Registration.)
Last updated: May, 2014

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